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Towards the Usage of Virtual Reality for Training in Sports

Volume 7 - Issue 1

Katharina Petri*1, Marco Danneberg2, Claus Dieter Ohl3, Peter Emmermacher1, Steffen Masik2 and Kerstin Witte1

  • Author Information Open or Close
    • 1Department of Sports Engineering and Movement Science, Otto-von-Guericke University Magdeburg, Germany
    • 2Fraunhofer Institute for Factory Operation and Automation IFF, Germany
    • 3Otto-von-Guericke-University Magdeburg, Institute of Experimental Physics, Germany

    *Corresponding author: Katharina Petri, Department of Sports Engineering and Movement Science, 1Otto-von-Guericke-University Magdeburg, Institute III: Sports Science, Germany

Received: June 11, 2018;   Published: July 20, 2018

DOI: 10.26717/BJSTR.2018.07.001453

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Virtual Reality (VR) is an often-used instrument in many domains, also in sports. Therefore, it can be used for training with skilled athletes. The current short review highlights existing virtual environments (VE) which were used for interventions and shows that most training interventions using VR in sports were conducted with beginners. Thus, training studies with skilled athletes are rare. In the discussion, the present review shows one the one hand open questions concerning training using immersive VR, and one the other hand further possibilities to use such VEs for training in sports.

Keywords: VE: Virtual Environments; HMDs: Head Mounted Displays; VR: Virtual Reality

Abstract | Introduction | Results – Existing Intervention Studies Using VR | Discussion and Outlook – Open Questions and Further Possibilities to use VR in Sports Training | References |